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Production

Office

Desk and Computer

Inspired by my brain, creating the Drafting Desk & Computer was fun. I first used the Autodesk Inventor program to model both the Drafting Desk and Computer. In addition to both the desk and computer, I also creaded the whole office environment along with everything within the environment. I created the lighting, camera, added all the materials, and animated the red ball to fall off the drafting desk in order to turn on the computer screen, thus revealing the openning scene of our Rube Goldberg video.-Jose Mendez

Rube Course

Conveyer Belt

The Conveyor Belt was modeled using a series of different software; it was modeled using Autodesk Inventor, it was animated using Autodesk 3ds Max. -Jose Acosta


Trolley

The trolley was modeled in Inventor and animated in 3DS Max. The trolley's part was to carry the ball in Mendez's bucket between the first loop track to the spiral track.


Magnet and Bucket

I created both the magnet and bucket in Inventor, I then helped out in applying the MassFX for the bucket in the scene where the red ball falls onto my bucket. The magnet was used to catch and hold onto the bucket to let the red ball to fall off and continue its adventure on the track. Jose Mendez


Robotic Arm & Machine Vise

The Robotic Arm- was created spring of 15 was modeled using a series of different software; it was modeled using Autodesk Inventor, it was animated using Autodesk 3ds Max. The Machine Vise was Created on fall 2014 was modeled using a series of different software; it was modeled using Autodesk Inventor, it was animated using Autodesk 3ds Max. Every Semester counts, as it helped a lot this semester with my current skills and using my past skills for this project. -Jose Acosta


Glass Panel and Scale

The Glass Panel and Scale used all of my skills as well as new skills using Mass Fx Using 3ds. modeled using a series of different software; it was modeled using Autodesk Inventor, it was animated using Autodesk 3ds Max. -Jose Acosta


Funnel

Modeled at the beginning of the project, the funnel was an interesting because i had to create my own stand and I wasn't sure of what type exactly to create. Thanks to some of Gary's ideas, I came up with a stand that ended up working for our purposes. -Jose Mendez


3 Piston Engine

Modeled earlier in Inventor before the Final Project was even established, now scaled up and minor adjustments for the ball to bounce along the pistons from Mendez's funnel to the track that would take it to the pulley pystem.


Pulley System

The pulley system was a difficult piece to create. While creating the pulley system in Inventor, I didn't run into many problems. In 3dsMax, the materials, lighting and cameras were pretty easy to create. the most difficult part of this build was the rigging of the chains and gears. I needed to make sure both the chains and gears were in sync. Creating the worm gears was not quite difficule, but still presented its own obstacles. In the end, we ended up with the product we were looking for. the pulley is the final obstacle the red ball goes on before going down the tracks and onto a loop and revealing the Digital Design Graphics Technology (D.D.G.T.) logo.-Jose Mendez


Tracks

Inspired from lego, wire and marble tracks, our tracks were modeled in Inventor and designed for an eclectic and organic style. There are a total of 5 track sets. The first between Acosta's conveyor belt and my trolley, the second between my trolley and Acosta's robotic arm, the third from Acosta's Robotic arm and held by his Machine Vise, the fourth between my 3 piston engine and Mendez's Pulley System, and the fifth and final one as the last hurrah with the ball hitting the button to turn on the DDGT sign.


 
 
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