Robot Arm
This project demonstrates the use of bone systems to allow for fluid, lifelike motion in 3d animations, and dynamic hoses in 3ds Max. The model was created in Autodesk Inventor, and animated in Autodesk 3ds Max. Blackmagic Design Davinci Resolve was used to edit the video, using frames rendered at UHD (3840 x 2160) resolution using Solidangle's Arnold renderer.
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