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Machine Vise The Machine Vise project was a multi-program project. It taught me how to harmonized multiple programes and to make them work together to get this final product. I started by designing the vise in Inventor, where I learned how to model precise parts and ensure they fit together properly. Once the 3D model was complete, I brought it into 3ds Max to animate how the vise works, which taught me how to create realistic motion and showcase the model's functionality. Finally, I used Premiere to edit the animation into a polished video. This step helped me understand how to combine visuals and timing to make the presentation clear and engaging. Overall, this project gave me hands on experience with 3D modeling, animation, and video editing, and showed me how to bring an idea to life from start to finish.
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