As one of the four students working on the Stoppable project, I was asked to create a train shop in my favorite program Revit. The exterior, as well as the interior, was all modeled in Revit. I created custom materials to mimic wood paneling for both the interior and exterior walls of the shop, and applied them in 3DS Max. Most of the interior décor were previous models that were modeled in Inventor for earlier assignments. The rest was either modeled for this project or imported in from an outside program. This was by far my favorite part of the project.
Greetings, I was the project manager, coordinating our efforts over 18 weeks. I modeled and rigged the steam locomotive, modeled the diesel locomotive, and modeled the foundry. I was responsible for animating the timelapse sequence, creating the framework to use MassFX for the rockslide, and creating the animation & fluid simulation for the foundry sequence. Since the fluids environment in 3ds Max was on it's first release at the time, there were very few tutorials available, which added a few interesting learning experiences to the process. The fluid was rendered as an Arnold surface, which allowed for optimization meant to decrease fluid computation time. The MassFX rockslide was very challenging (and rewarding) to work with, as the 962 rocks in the simulation took over 6 hours to run. After it ran overnight, we would watch the simulation, make any necessary changes, and re-run the simulation. I also built this website, whose claim to fame is being "responsive" - it will resize for any size of device. It even works on Internet Explorer!
Being part of the team my job was to model the boxcar, draw out our earliest story boards, and design the poster. I enjoy drawing in my spare time sometimes and being the only one who had taken any sort of art class I volunteered/was chosen to draw the storyboards for our team. Now with some advice from our program coordinator Gary the poster was inspired from the 2010 film Unstoppable. A film about a runaway train. As for the boxcar that was modeled in Inventor and AutoCAD. Later taken into 3Ds Max to have custom materials applied to it to give it its nice final production look.
My main roll within the team was post-production (using programs such as Adobe Premiere and Adobe After Effects). I like working on videos in Adobe Premiere especially in an environment like this video because it's like a puzzle. I have an idea in my head and all of the pieces, but I have to put them in such a way that makes the scene the best it can be. After all the pieces are in place I ask questions like, "What can I add to make this scene better? Bird calls? Wind?" and "What music would be perfect for the scene?" There are "storybook like" moments where you get inspiration form just listening to a random song and realize, "Hey, that song could work for this scene." So yeah, blame me for the music that was chosen.