A Study of Using Ccurate Mad Acodels for Visualization, Rigging and Animation Controllers
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As the title suggests I created a cad accurate model and then brought the model in to 3ds max to animate it. So the first step is to create a model in Inventor. Crating a model in Inventor is far more accurate then modeling in 3ds max. I created a humanoid robot just because I was told to create a robot and always wanted to make a humanoid one.
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So I started by creating the torso as one object then created the head based off of where the neck was. The arms and legs were created as an assembly and placed in the same way the head was. The hands are sub assembly’s attached to the upper and lower arm assemblies. Once the one arm and leg assemblies were finished I mirrored the assemblies across to the other corresponding side. I also created what I call a whacking stick for the robot to wield in the seen I’ll be creating. |
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| Next i imported the inventor master assembly in to 3DS MAX to animate the robot and add material, texture and lighting along with an environment for the robot to interact in. |
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So to get the robot model to move I created a biped object inside the robot model and assigned it to the robot. Which means when I move the biped it will move the robot. The biped is quite easily distinguished from the model. The biped is blue, green, orange and pink, Colored according to the body parts. The robot is see through and a little grayed out to make it easier to see the imbedded biped. |
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I created the robot’s movement using the imbedded biped and recorded the movement as a “.bip” file that I imported later into the master animation file which gives the robot a clean movement that i don’t have to mess with. | ||||||
Next after I created all the movement I needed I created the environment I wanted the robot to be in. In this case I created a long hallway for the robot to walk down and then pick up the whacking stick off a table and then assault the camera. I added some lights so you can actually see what is happening in the seen as well. |
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Once I was happy with the environment I. I added material to the robot and the environment, added a bunch of shiny metal material to the robot and the hallway. |
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Next, when that was done it’s time to render the frames out, did that overnight. Once done I imported the frames to Adobe Premiere. Once imported I added sounds to match the robots walking and arms moving, and the hitting of the camera with the whacking stick. Added an intro and credits to the video to give it the feel of it being done by a professional.
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Finally when I was happy with all that I rendered the video out as the final result of all the hard work, sweat and tears that went in to creating the project. | ||||||
Angry MECH from Jim on Vimeo. | ||||||