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An assembly that was made during my fourth and final semester in DDGT, the Robotic Arm project contains ten custom parts and one standard part. I constructed all of the custom parts and assembled them in Inventor, then later transferred them into the program 3DS Max for rendering and animation. For the animation, I was required to animate the Robotic Arm solving The Tower of Hanoi.
The Tower of Hanoi is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod. The puzzle starts with the disks in a neat stack in ascending order of size on one rod, the smallest at the top, thus making a conical shape. The objective of the puzzle is to move the entire stack to another rod, with the rules consisting of: Only one disk can be moved at a time, each move consists of taking the upper disk from one of the stacks and placing it on top of another stack, and no disk may be placed on top of a smaller disk.
Inventor is the industry standard for creating 3D digital models for mechanical design, and 3DS Max is widely used for 3D animations of all genres.
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