14-71 Machine Vise
This Machine Vise project, that I made in the third semester of the DDGT program, was the first of many large projects that we create in the program. I had to apply the majority of the diciplines that I had learned in the previous semesters, in addition to the new diciplines that I learned in the third semester. In total, to complete this assignment, I had to use five different computer programs.
To start, I modeled the machine vise in Autodesk Inventor in where I was taught about the CoolOrange Thread Modeler. This add-on automatically creates 3D screw threads, saving me a substantial amount of time. After this, I imported the 3D model into Autodesk's 3DS Max. This was one of the new programs that we learned in the third semester. 3DS Max is where I spent most of my time applying materials, animating, and rendering the machine vise that you see in the video below. The rendering itself took over 48 hours to complete, in where I would let my computer render over night and while I was at work. 3DS Max is also where I rendered the images that you see below and used Adobe Photshop to include my logo and tweak the images. Once fully rendered, I took the renders to the the newly learned Adobe Premiere, to piece together the clips and create intro and outro titles, to create a cohesive video. Lastly, I used Adobe Dreamweaver to create this webpage and showcase the project. |
|||||||||