1058 Robotic Arm
This robotic arm animation, that I made in the fourth and final semester of the DDGT program, was the one of the many large projects that we create in the program. I had to apply the majority of the diciplines that I had learned in the previous semesters, in addition to the new diciplines that I learned in the fourth semester. In total, to complete this assignment, I had to use seven different computer programs. These programs include AutoCAD, Inventor, 3DS Max, After Effects, Premiere Pro, Photoshop, and Dreamweaver. The game that the robotic arm completes is called "Tower of Hanoi." The objective of the game is to move the stack of discs from one end to the oppostite end of the board. The rules are: (1) Only one disc may be moved at a time. (2) Each move must consist of taking the upper disk from one of the stacks and placing it on top of another stack or on a placeholder. (3) No disc may be placed on top of a disc smaller than it.
To start, I was required to 3D model the robotic arm in both AutoCAD and Inventor, and make working drawings for both. While in Inventor, I also 3D modeled the three colored discs and the table, as this was the 3D model that I would use to import into 3DS Max. I used 3DS Max to apply materials, apply lighting, animate, and render the robotic arm completing the game. Once rendered, I imported it into Adobe Premiere Pro and compiled a video with my animated logo and and title sequences. The animated logo itself was an assignment too. It follows similar steps as the robotic arm, however, in this assignment I utilized state sets to track the 3D movement of a comet placeholder in 3DS Max. Then in Adobe After Effects I used this 3D information to create a comet and add special effects before importing into Premiere Pro. Along the way of creating this robotic arm animation, I was also taking screenshots and rendering images to put into photoshop in order to get them ready to put on this page. Lastly, I used Adobe Dreamweaver to create this webpage. |
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